Today me and Emil got the assignment of making some blockouts for the artists. Since they need some sort of reference to work out of. So this morning we got started with talking about our vfx and animation list to see what to priorotize if we need to focus on and what would get cut if it turns out to be too much of a bottleneck.
We've had general discussions about enemy behaviour for the dullahan how the shield will behave when he attacks and where the shield will protect him from the players fire.
Then my PC crashed and died again. 4th time since I got back to school. But I managed to get started in Unity at least so that's nice and that will be continued tomorrow again.
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