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Skribentens bildDaniel Andersson

Project 3. Day 12. Rooms, Enemies & Combat

Yesterday we concluded what should be in each room, if it's gonna be combat or puzzles and today we put SOME focus on what puzzle should be in each room and how the combat rooms should work. This is very rough sketches basically, since we have no real gameplay at the moment which makes it very hard to actually put things in. Things might get too narrow inside the rooms if we have certain puzzle or furniture in the wrong places. So we can just do some overall bases on how some of them should work.


Then I had some trouble with Unity and Sourcetree. My entire scene just got wiped and my repo on sourcetree decided to just stop working. I could not see anything in any scene so I had to uninstall and reinstall the unity all together. And the repo was a quick fix fortunately enough. But it took some time to locate the problem and trying to fix it and then just reinstalling.


But there is "not much" for us designer to do right now. We are very much waiting for the gameplay so we can see the size of things in game and see how it actually looks. This will be available hopefully in the next couple of days but atleast untill friday when we are supposed to have our alpha presentation.


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