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Project 2. Day 20?21?

Skribentens bild: Daniel AnderssonDaniel Andersson

Today we are back! It's tuesday and we've had a 5 day weekend. Which has been a nice break. We've celebrated some birthdays and I've played Valorant. But now it's time to work. I'm starting the morning by reading through the GDD. Havn't really read it since the beginning of the project. Since we talk about it all the time I don't feel like I had the need to do so. But now we are going into more playtesting and I need to make sure I have everything correct. We were almost unable to to playtest anything at all last week. Since all enemies on the map attack you as soon as you hit one enemy it's really hard to determine if the ratio of ranged and melee enemies are good or not.


That issue is beeing worked on today. It's a crucial part of the testing since it's affect ALL combat. We can test movespeed, attack range, damage somewhat and smaller things but the overall feeling of the vision is not close. We'll see during the day on how things develop. Just before lunch we discovered some problem with strenght scaling. So I did waay too much damage. Jonathan did not have that problem but me and Emil did. And we all had the same scripts but on our end it was way off. We are suppose to start with 100 strenght but we started off with 500. So we looked into what scene we were on and all that. The most logical solutions but none of those easy fixes were wrong. So we have to take a look at that later on.

2 of our programmers that mainly deals with both AI and the behavious have stuff to fix in school with the dev kit so I guess that's postponed as well. It's really hard to playtest when there is something wrong everyday and it takes them over a day to fix it. It's like we do nothing and just wait around. I feel like these things really shouldn't take an entire day.. .. Sigh


So I found the reason behind our scaling problem. So whenever you choose a strenght upgrade in the elevator your strenght is increased by 50. But now even when you start after having stopped the game you still gain the bonus and you have to pause the game and manually fix it each time and that's a hassle. So we spent a few hours waiting for a fix because our programmers were absent cause of things. And apparently they had a fix for it but it "got lost in merges" or something. So it was a fix that took 4 seconds to fix and 3 of us waited for hours almost after we found the problem..



Later in the afternoon we had a meeting with our music students. We need to have better communication with them. And we had some concerns about our elevator music. The guy who did it is on his fouth iteration and is still not close to what we've kind of had in mind so far and one of our artist who is into music threw something together in like 20 minutes that was a lot more in the style that we kind of want. So we gathered them all and talked to them about the project in it's entirety. About having more meetings, they needed some GIFS and we talked about Dubbie ( our music artist) and that they could kind of work together since she had the vision kind of down in the first try.


So for now we'll have more contact and things should be better. They told us that they've had other school projects and stuff as well. So from tomorrow on they have more time to only work on sounds. So it's a new day tomorrow and we'll do our best.




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