Today I have almost done nothing at all. There's been no real tasks for me to do. I spent the morning doing nothing but sitting and talking to the designers about how there is really not much to do at this point, we are mostly waiting for a playable version of the game. After lunch we had our first "meeting" over discord with the 3 guys that will be doing music and sound for our game and gave them an intro for it. After that we had to talk to the artist about the hacker enemy. We felt like they were going off topic / overboard with the design of the clothes on them. They added neon suspenders and a hood up on the head and it looked very off. It seemed more like a kid going to raid rather than it beeing an enemy that hacks you and wants you dead.
We talked to them a while, they toned down the neon on the belt / suspenders and the feeling of the character got better.
Then I talked to the enviromental artists and talked about the level sizes. Since the conversion from Maya objects into unity. But they were gonna work around that somehow. I felt dizzy in the head all day from all talking so I tried to lay low as much as I could.
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