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Project 2. Day 11. Sounds like..?

Skribentens bild: Daniel AnderssonDaniel Andersson

It's a new week! This week is the first alpha presentation I think. Since it's week three. This morning we've had some sound and music discussion. We went over our chart for what sounds we need in the game and see if we have missed any, apparently they had not added the dash sound and some other sounds. Discussing sounds is very hard I've realized but I do belive that most of us have the same sound in our head when we try to descibe "metallic, laser, future mechanical sounds" haha. Since we have an elevator that leads from floor to floor we want some elevator music, and preferably with some asian tones to it. Turns out it's really hard to find some japanese jazzy elevator music references, who would have thought..


We will get help from Högskolan Dalarna with the music and sounds so that's nice. But we need some reference material to try and convey our vision. So that's what I will be doing today and try to come up with some more feedback stuff. I've gathered some sound effect references from League of Legends Mecha skins so far that gives that Transformers , futurstic feel that I think would fit overall.


Later in the day I joined in on a discussion about the Splitters Mask. Everyone had an opinion about it and wanted something different.

Some thought that the face was not human enough, some thought that the line in the middle of the face was weird. Some thought that the horns were wrong and felt bad. But I really like them. They are not like any of the other masks in terms of the horns. It shows the splitter theme with branches on the horn, splitting off, the asymmetry of the horns. It's really good and the artist in charge of the masks and overall outfit tried to please as many as possible but in the end I think we came to a conclusion to have it like the picture anyway.


Other than this I've been looking for inspiraions while looking for more feedback and music and sounds. Just absorbing youtube and stuff as much as I can.



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