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P1;D5: Last daaaaay,,, of week 1.

Skribentens bild: Daniel AnderssonDaniel Andersson

Today we all just continue as we should. Martin and Daniel W is working on their modular work flow when it comes to the environment. Michelle and Johan is gonna work on their characters, finish with the mesh and start with the upcoming stuff.


As designers. Jonathan is working on the Unity prototype so we can play test. A bit of a problem with the mouse working in a 3D environment. Since the camera we are using is locked in an isometric view it's hard for the mouse to act like it's on the ground where ever we have it when it's really just close to screen so to speak.


I have worked a bit on a credits screen. Not really important to have but if we have time to implement it it would be nice. But it's more of a stretch goal.

I'm also figuring out a name for out "coffee shop" which is the end goal for our enemies to get to.


The programming is coming along nicely it seems like. We have an enemy in Tengine now that moves forward forever so it's a start. Today he will work on getting our llama towers to turn towards the enemies when they walk by. So we can implement the shooting mechanic.


ALL TEXT ABOVE IS BEFORE 11AM


After lunch we had something we called Fika Friday. We just sat down and talked about what we are going to do this weekend. We looked at memes and the new sonic trailer and compared it to the old one. And during all that ate some Swedish fika.


Josef seems quite worried at the moment, I didn't catch everything he said to our artists but there was something about the level of priority with their work and the art guide. They have a meeting on Monday so maybe I'll get some more info about everything then.

It's currently 4pm and I'm throwing stuff into hansoft sprints. All the items that was previously not in any sprints are now , FOR THE MOST, at least in sprints. Except some not complete concepts.


Hopefully next week we'll have something working properly in the game. Have a nice weekend!

Name not set in stone.







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