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P1; D3: Fika deficiency..

Skribentens bild: Daniel AnderssonDaniel Andersson

Stand-UP meeting this morning: Rebecka: Working on getting animations working with models. Chris: Working on the in game menu, to be able to click on things.

Martin: Fixing the level that we currently have. To get the proportions better. Daniel W: Is doing the same. As well as helping the other artists with converting the files they made yesterday so they can fit into Tengine. Michelle: Making a Mock-up of an in-game screen for the art guide. As well as start with the llama model.

Johan: Start making the model of the enemies(Tourists) after he has converted his files.


Jonathan and me: Well. We are writing this. Honestly it's hard for us to come up with something really concrete to do. Specially when there is nothing to play test and optimize at the moment.

We will keep updating the GDD, and try to come up with new types of enemies.


During the day we came up with some new types of enemies and wrote a bit more in the GDD. Making some changes we missed yesterday with the things about attack speed and range.

We still don't know how and if we can, show the range of the towers in game. It's something we need to sort out with the programmer later. It's not a priority but it would be nice to have.


Jonathan started to work on a prototype for the game in Unity for us to hopefully do some tweaking with. While I have been doing some research on VFX and effects because Alex said that I should look into some effects. However, we only have one programmer and to give him a particle effects system to implement and such would probably bee way to much then he already have.



An in-game mock-up screen for how things could look when we get further into the game process. Art by Johan Nyberg. Art Student @ Playgroundsquad, Falun Sweden



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