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Skribentens bildDaniel Andersson

P1;D24: Post Mortem.

At 10 o clock we have a post mortem meeting. Where we discuss the project with one of the teachers. The idea behind is I think is to reflect on everything and see what was good and bad and how to avoid it in the future projects and so on.


We have some "Final polishing" to do. When others say that they are 100% and just make things look better. And for us it means getting everything together to have a functioning product to show. My initial thoughts for the post mortem is that we draw the short straw in terms of programmers. Not that Chris is bad. But that Rebecka unfortunately fell behind early on so she could not participate as soon as we thought. This of course made our project go practically half as fast.


But we got the info early on so we knew about this. But that doesn't mean that it still isn't annoying. The other groups have really good looking and well functioning game and everyone was pretty much done by the end of last week. And here we are struggling and there is nothing we can do but wait. Which is really sad that we are unable to help out as we maybe would like.

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Our post mortem went fine. Better than I thought that it would. We went trough what was good and bad with the projects and how we could improve for the future projects and what to think about.


Tomorrow is our final presentation and right now we are doing the final tweaking of the game before we can present it.


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