Pre lunch:
Today is a day of testing numbers and balancing. The whole day is pretty much gonna go in to Unity and testing stuff. The artist will work on their animations and rigging and skin weighting? As well as some environment assets and making the level look more pretty than it currently is.
The prototype is being worked on as I write this. At the moment we only have 5 waves, so in a little while we will have all 10 waves and more towers at higher tiers then 1. The first waves are pretty much "done" in terms of balancing I think. But they will most likely change anyway because that how it works.
After lunch:
More tweaking in unity. Very basic and boring day. Really nothing special to report.
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