The work today have been slow and nothing really stands out in terms of planning. Me and Jonathan have debated back and fourth of how the currency system should work. If our Tower defense game should have the "original" form of getting money when you "kill" an enemy, or if we should have a hearthstone system where we get a certain amount to play with after each wave that replenish. We also want to have some sort of a random system implemented so each round you can choose from 3-4 random towers from the entire pool of tower that we are going to have. We do this so we cannot create the same formula that works every time you start a session. Because being able to play the same towers every game and always win could get stale and boring. So the random system should hopefully prevent this. And randomizing thing is very fun in my opinion.
We briefly discussed the possibility of having a system like in auto battlers( DOTA Underlords, League TFT , etc) So if you get 3 of the same towers placed it is upgraded with it's stats. But this could get very complicated for our programmers.
However, looking at DOTA Underlords tier system it gave us an idea of how the randomness could work in terms of what tiers would spawn at each round.
Health of the enemies and damage of the towers in playtesting will probably make this a lot easier when we get things going. Theorising is hard when you don't have a product to play around with.
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